![]() Your DM is free to modify that list for a campaign. The Player's Handbook offers a list of languages to choose from. Your character can read, speak, and write Common and one other language that you and your DM agree is appropriate for the character. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. You don't need to sleep, and magic can't put you to sleep. You have proficiency in the Perception skill. You have advantage on saving throws you make to avoid or end the charmed condition on yourself. You discern colors in that darkness only as shades of gray.įey Ancestry. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. During that time, you appear ghostly and translucent.ĭarkvision. The resistance lasts until the start of your next turn. ![]() Start at 3rd level, you also gain resistance to all damage when you teleport using this trait. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You are also considered an elf for any prerequisite or effect that requires you to be an elf.īlessing of the Raven Queen. Yet Im not finding anything out about the role of deafness in 5E combat. If any one of these systems is damaged, you may experience dizziness or loss of balance. Balance is maintained not only by the vestibular system found in your ears but also by your visual and sensory systems. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.Ĭreature Type. The ears are very much related to balance and dizziness. The "Quick Build" section for your character's class offers suggestions on which scores to increase. ![]() Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. From Mordenkainen Presents: Monsters of the Multiverse, page 31.Īs a shadar-kai, you have the following racial traits.Ībility Score Increase.
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